More Hololens Info from "Developing for Hololens"

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  • Same virtual space can be shared
  • A developer can place a object in x/y/z and everyone can see its there if they are wearing Hololens.

  • Hololens realworld mesh allows “be ontop off” functions to place objects on real objects
  • Terabytes of data being processed by the device by the HPU from its sensors.
  • HPU responsible to the world understanding.
  • HPU outputs a thing stream of information to the CPU/GPU to let them function without being weighed down by the AR processing itself.
  • No connection to phone or PC needed, all in device.
  • Hololens – No APIs specific to Hololens. All APIs part of Windows10.
  • They hope Hololens is the first of many “Hologram devices” – in other words other AR HMDs running Windows10.
  • Already used in architecture firm as a test.
  • Windows10 Universal apps will run on Hololens (as well as Phones,Tablets,Xbox etc). You can however tailor Hololens-specific experiences that the app can trigger if running on a Hololens. (3d interface rather then 2d, etc)
  • Hololens has a “Next gen Kinect” accessible to developers. This is what generates its internal map.
  • No access to sensors data directly, however.
  • This is for future-compatibility reasons. Sensors are abstracted and you access data from the API, this lets hardware creators change their sensors without breaking apps.
  • Mixed Reality Capture – Hololens can record video + AR to record what your seeing to video.

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